This is a series of 3 talks on how to design your own video game for the personal computer. This is talk 2 of 3.
Talk 1: Game development tools
A programmer’s overview of what sorts of game development libraries and tools are out there, what they do, and how to choose ones that work for you.
Talk 2: Game architecture
The basics of what goes into a game, how to organize your code, what the entity-component model is and why it’s awesome.
Talk 3: Game performance
Keeping your frame-rate smooth, common mistakes and design patterns, and what to not worry about.
This is a free talk and demonstration open to the public. Event starts at 7pm. We are in the garage around back on Watson St. Look for our flag.